IV2022
26th International Conference
Information Visualisation
19 -22, July 2022
Technische Universitat Wien ● Vienna ● Austria ●
Contributor
Last name: Labadie
First Name: John Antoine
Affiliation: Steppingstone Arts LLC & Independent Scholar
E-mail: johnantoinelabadie@gmail.com
Submission Details: All works submitted for the 2022 Digital Art Gallery are part of my “Solid Geometry” series. As a series these works are generally focused on the impact of science on our lives. Each work is derived from my inquiry into specific aspects of scientific research as it plays out in areas such as the development of plastics, the impact of information technology, specific advances in medical research, and the development and use of advanced methods of visualization. The individual art works do not themselves have titles indicative of the subject(s) or my intentions and are identified only by alpha-numeric codes.
Titles: The titles of all works are identified in each file name as follows: submission number, my name, plus the individual alpha-numeric code for the work.
Work #1: 1-John Antoine Labadie_41b4
Work #2: 2-John Antoine Labadie_6202b
Work #3: 3-John Antoine Labadie_599v6
Work #4: 4-John Antoine Labadie_52022f
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Short Biography
Dr. John Antoine Labadie - Biographical Information
John Antoine Labadie was born in 1950 near Seattle, Washington USA. His father was a US Navy pilot, his mother a university English professor, his only brother a professional archeologist. John’s early interests were automobiles, paleontology and sports.
In the late 1980s & early 1990s Labadie served as a photographer & illustrator for the United States National Park Service in Del Rio & Austin, Texas. From 1989 through 2000 Labadie worked as a scientific illustrator for archeology projects on site in Central America (Belize, Guatemala & Mexico) for Boston University and The University of Texas-Austin. Labadie has also held positions at the University of Dayton, Wright State University, Edison State College (Ohio), Urbana University, and the Carnegie Museum of Natural History (Pennsylvania).
In 2021 Dr. Labadie retired as a a Professor of Digital Arts & Design and Coordinator of Digital Arts at the University of North Carolina Pembroke. Labadie is the founder of the Digital Arts studio program, as well as the interdisciplinary Media Integration Studies and Digital Academy programs at UNCP.
During the past 30 years Dr. Labadie’s art works have been exhibited in more than 500 regional, national and international exhibitions. His work is held in numerous private and museum collections, has been the subject of numerous articles, and has been exhibited in more than 40 countries.
Labadie has published more than 50 articles on a variety of art-related subjects. He has contributed more than a dozen chapters to books on digital art and visualization, and has authored and/or co-authored 3 books on the subject of digital art and design.
Dr. Labadie regularly serves an artist-in-residence and/or visiting artist-scholar virtually or on-site nationally and internationally. Labadie was a 2005-2006 Fulbright Senior Scholar at National Cheng Chi University in Taipei, Taiwan; the University of London in London England; National Taiwan Normal University in Taipei, Taiwan; The National Institute of Design in Ahmedabad, India; Banasthali Vidyapith University in Jaipur, India; National Taiwan Museum of Fine Arts in Taichung, Taiwan; the University of Melbourne in Melbourne, Australia; Taipei National University of the Arts in Beitou, Taiwan; Beijing Film Academy in Beijing, China; Nanjing Normal University in Nanjing, China; City University of Hong Kong, in Hong Kong, China; Kanpur University in Kanpur, Uttar Pradesh, India; Indian Institute of Technology-Mandi in Himachal Pradesh, India; Lucknow University in Lucknow, Uttar Pradesh, India; Pädagogische Hochschule Ludwigsburg, Ludwigsburg in Baden-Württemberg, Germany; and the Jaipur Art Summit, Jaipur, Rajasthan, India – among others.
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Artist Statement
As an artist I was traditionally trained in sculpture, painting, photography and illustration. As a former industrial engineer my creative perspective is filtered through a lens of mathematics and statistical modeling.
Together these skill sets and experiences are bought to bear on the subjects that most engage me. Over time, the subjects of my artwork have varied widely. For the past few years my visual art works have been primarily based on my research into how science defines our world, changes our lives, and impacts nature.
My art making processes are tradigital. This most often involve various modes of digital studio practice that is seamlessly blended into or combined with traditional media. In making creative work I often begin with scans of my drawings or with found objects – either electronic or physical.
My studio processes evolve to move ideas into a variety of forms: installations, online works, animations, time-based works, large format prints, and mixed media works. Sharply focused imagery and experimentation with technical processes are constant factors in my art making.